Data Lines: Use these or you will be punished with glitches!


carcols.dat  ( put this in the Car3 section )

razor, 		58,0,1, 127,0,3, 28,0,1, 31,31,27, 34,12,34, 39,5,48, 30,0,16, 112,0,3, 6,0,13, 21,21,12, 0,20,10, 0,0,6, 1,10,2, 62,14,20, 82,0,76, 85,14,74,

handling.dat  ( The handling is Killatomate's handling for the Sabre GT. It fits the car very well. )

RAZOR      1600.0  0.00  88	0.0 0.07 -0.22 		0.00 5  0.234 1.0 186.0	0.23 0.620 0.50 32.0		1.33 1.09 14.4 0.15 0.4837		1.9  1.2  1.3  0.13 -0.15 0.0  0.53  		1.0 0.6 0.9 1.5 	0.0  25000 		440000		0				0

vehicles.ide

razor, 	razor,	car,		RAZOR,		SABREGT,	VEH@LOW,	VEH@LOW_LE2_RI2,	10,	5,		0.2040,	0.2040,		0,	5,	1.0	,1,	ext_sunroof+ext_strong

vehOff.csv

VEHICLE razor FIELD BOOT_OPEN POS 0.034270 -1.494074 0.388919 ANGLES 0.378109 0.003788 3.131800 FOV 55.000000
VEHICLE razor FIELD BONNET_FWD POS 0.012390 0.716907 0.680938 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE razor FIELD BONNET_BWD POS -0.003906 -1.285095 0.805599 ANGLES -0.000080 0.000000 3.141517 FOV 55.000000
VEHICLE razor FIELD CINEY_WHEEL POS -1.034874 0.311145 -0.053363 ANGLES -0.057802 0.000705 -0.011437 FOV 55.000000
VEHICLE razor FIELD CINEY_UNDER POS 0.005268 0.576294 -0.302246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE razor FIELD CINEY_MISC_1 POS 1.258120 -5.304011 0.711784 ANGLES -0.063883 -0.161403 0.086490 FOV 45.000000
VEHICLE razor FIELD CINEY_MISC_2 POS -0.889332 -0.554077 0.703003 ANGLES -0.190261 0.058545 -0.375375 FOV 55.000000
VEHICLE razor FIELD JACKED POS 0.072737 0.360352 0.301392 ANGLES 0.216848 0.000000 2.146588 FOV 55.000000
VEHICLE razor FIELD BUSTED POS -0.523090 0.525513 0.559692 ANGLES -0.026643 -0.000000 2.675407 FOV 55.000000
VEHICLE razor FIELD CARPHONE POS -0.399017 0.911743 0.580933 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE razor FIELD BONNET_L POS -0.499326 0.097253 0.661088 ANGLES -0.000601 -0.020905 1.570323 FOV 55.000000
VEHICLE razor FIELD BONNET_R POS 0.497434 0.097261 0.660722 ANGLES -0.000795 0.020905 -1.570872 FOV 55.000000
VEHICLE razor FIELD CINEY_WHEEL_2 POS 1.080882 -1.683340 0.031381 ANGLES -0.031915 0.235662 0.132226 FOV 55.000000
VEHICLE razor FIELD CINEY_BACK POS -0.968041 0.336222 0.705803 ANGLES -0.255195 0.074213 -3.036592 FOV 55.000000
VEHICLE razor FIELD BUMPER POS -0.000881 2.197333 -0.144763 ANGLES 0.020055 0.000394 -0.001104 FOV 55.000000
VEHICLE razor FIELD AIM_FR POS 0.000000 -0.664063 1.105957 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE razor FIELD CINEY_FAR_1 POS -2.265153 -4.188487 0.364583 ANGLES -0.104783 -0.219522 -0.384532 FOV 55.000000
VEHICLE razor FIELD CINEY_FAR_2 POS 1.434120 -4.756160 1.116207 ANGLES -0.182487 0.215939 0.149532 FOV 55.000000
VEHICLE razor FIELD CINEY_FAR_3 POS 1.626480 2.901662 -0.002479 ANGLES 0.070343 -0.177424 2.389693 FOV 74.300003
VEHICLE razor FIELD CINEY_FAR_4 POS -1.372078 3.807603 1.176931 ANGLES -0.321945 0.130245 -2.862928 FOV 55.000000

gtaiv_vehicleAudioSettings.ini

If you use the Audio loader included with FLA then try this sound out. 

This sound is different from the other muscle cars and comes from the sound used for the Faction.

Simply copy this line to the audio loader ini file when you have added the vehicle.

[razor]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -16.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 4.0
field_36 = 2700.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = 2.0
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.533333
floatAsInt_multiplier1200_8E = 0.75917
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_MUSCLE_CAR_4_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_MUSCLE_CAR_4_MUSCLE_CAR_4_START_DIST
hornSound = SABRE_GT_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_COUPE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 9
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1